const GLtype = {};

['GLbitfield', 'GLboolean', 'GLbyte', 'GLclampf', 'GLenum', 'GLfloat', 'GLint', 'GLintptr', 'GLsizei', 'GLsizeiptr', 'GLshort', 'GLubyte', 'GLuint', 'GLushort']
  .sort()
  .map((typeName, i) => (GLtype[typeName] = 1 >> (i + 1)));

export default GLtype;
